I had the idea for quite a while now but I wasn't really sure if I had the programming skills to do this. But after I had a look at an article from fxguide (actually two) I was sure I could do it.
At first it seemed pretty easy and it was going well. At least I thought it would. But after the solving of the two vanishing points it was pretty difficult for me. The math I did for the orientation of the camera didn't work or would only work for some images. Especially the yaw rotation made me headaches. Then I found BLAM a plugin for blender and it was based on Using Vanishing Points for Camera Calibration and Coarse 3D Reconstruction from a Single Image. And this was just what I have been looking for. I then spent about one week to get my vector math skills back on track which have been collecting dust since school. Would I had known that I really could use these I would have paid more attention back then.
Thanks to the modo community I could takle down some major bugs and here is the next version of BJs ToolBox.
Besides CameraMatch, BJ's ToolBox has several other features:
Modelling:
Tools:
- Rotate Element: hover over an element and rotate it through its local axis
Thread Tools:
Inspired by the modelling techniques of Peter Stammbach.
- create inner or outer thread
- define diameter, sides and the number of steps
- the thread itself is currently hard coded and best use in the range of millimetres and centimetres
Animation:
- Cameras To Animation: create an animation from a bunch of cameras
Shader Tree:
- Create Materials in Shader Tree: creates material groups for material tags
- Create Material per Element
- Create Material per Mesh
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